|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Monkey MAC
killer taxi company General Tso's Alliance
100
|
Posted - 2013.09.04 08:56:00 -
[1] - Quote
CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-)
Well done, I am thourghly impressed with your swift action of recent, are there any problems with burst scrambler pistol, mine seems to just be firing blanks! |
Monkey MAC
killer taxi company General Tso's Alliance
158
|
Posted - 2013.09.05 07:08:00 -
[2] - Quote
CCP Wolfman wrote:hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out.
Aah so thats why dropships mm fall out of the sky when youmhit a building!! Do you have the code to facilitate more damage on the bottom than on the rest of the ship?
As for with rdv chech for a driver, if there is nomdriver in the dropship reduce the collision damage via a modifier of some such! Hope Ive helped! |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 08:57:00 -
[3] - Quote
Lurchasaurus wrote:CCP Wolfman wrote:hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out. is it feasible to simply lower a coefficient on collision damage to infantry without making the dropship take too much damage from the environment? and for everyone who wasnt in beta who doesnt know what he is talking about.....think flying steamroller.
Yeah but then you end up, getting hamered 2 or 3 times by a dropship, or he just lands on you, gets out, shoots you leaves! |
Monkey MAC
killer taxi company General Tso's Alliance
161
|
Posted - 2013.09.05 09:08:00 -
[4] - Quote
Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you....
Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:19:00 -
[5] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho.
Sorry my bad, weve been at odds on so many other threads, I got the feeling you were being purposely hostile, true dropships need to be assets again, saying that I was in a cool match yesterday where an inpropmtu to squad formed when a dropship took us from point to point, was frikkin awsome!! |
Monkey MAC
killer taxi company General Tso's Alliance
162
|
Posted - 2013.09.05 09:38:00 -
[6] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho. Sorry my bad, weve been at odds on so many other threads, I got the feeling you were being purposely hostile, true dropships need to be assets again, saying that I was in a cool match yesterday where an inpropmtu to squad formed when a dropship took us from point to point, was frikkin awsome!! nice. teamwork is OP
Tell me about it!! But yeah this guy picked to us up by landing in a large socket, then he took to the point, landed we got out, he took off and circled, then we were done capping the point he'd land again!! |
Monkey MAC
killer taxi company General Tso's Alliance
163
|
Posted - 2013.09.05 10:05:00 -
[7] - Quote
broonfondle majikthies wrote:Knives also are a bit unpredictable. One match I can hit everything, even enemies trying to blast and evade me, then next I cant hit a scout slowly shuffling forward while i try to stab him in the back
Melee in general is poor maybe they ll fix that and the heavy falcon punch will be deemed op!! |
|
|
|